A parade in honor of Ratchet & Clank's many adventures is crashed by an old foe. Fighting across fun sized versions of past locations in their past they have a dramatic encounter with some hired goons and their dropship on the Great Clock float.
I had the opportunity to take a classic Ratchet & Clank location, the Great Clock, and give it a fun sized parade float kick into the next-gen. I did basically all the environment art required to bring this float from design blockout to completion, with the assistance of textures from the wonderful Albert Soto. Jonathon Ballard made the combat encounter just right and we were left off with a very memorable float and opening sequence!
Ratchet & Clank: Rift Apart is a product of many talented people and their unique contributions and all work shown may have been touched by multiple different hands. The following people also share in the credits to bring these levels to completion.
Zaid Ahmed, Tom Breeden
Yancy Young, Seth Faske
Design: Jonathon Ballard, Joel Goodsell, Duncan Moore, Joel Usher, Grant Parker, Chris Sosnowski, Billy Parmenter, Adam Fenderson, Grant Parker, Josh Leman, Mark Stuart, Casey Smith
QA: Jordyn Holland, Natasha Lee Hooker, Kyp Maher, Jeremy Gonzagowski