While dodging the side effects of Dr. Nefarious fracturing the dimensions, Ratchet & Clank pass through a small taxi station on their way to a climactic battle with Nefarious.
A small location I had the chance to build, which the player directly passes on their way to kick Nefarious's butt. I was responsible for basically everything from the blockout to the final of this little taxi stand, following concept by the amazing Darren Quach.
Albert Soto provided the great asphalt and trim textures.
Ratchet & Clank: Rift Apart is a product of many talented people and their unique contributions and all work shown may have been touched by multiple different hands. The following people also share in the credits to bring these levels to completion.
Zaid Ahmed, Tom Breeden
Design: Jonathon Ballard, Joel Goodsell, Duncan Moore, Joel Usher, Grant Parker, Chris Sosnowski, Billy Parmenter, Adam Fenderson, Grant Parker, Josh Leman, Mark Stuart, Casey Smith
QA: Jordyn Holland, Natasha Lee Hooker, Kyp Maher, Jeremy Gonzagowski