A city as big as Neo-Nefarious City needs a lot of stuff. Why are there so many crates of bouncy balls and Emperor nefarious action figures though?
I was responsible for taking the Nef City Trainyard from a functional blockout done by Ryan Verne to final texture and layout. Other artists (Rod Parong and Christen Borras) did a lot of work after my own contribution but a lot of the color choice and layout changes were mine originally, working in concert with designer Grant Parker.
Ratchet & Clank: Rift Apart is a product of many talented people and their unique contributions and all work shown may have been touched by multiple different hands. The following people also share in the credits to bring these levels to completion.
Zaid Ahmed, Tom Breeden
Yancy Young, Seth Faske
Design: Jonathon Ballard, Joel Goodsell, Duncan Moore, Joel Usher, Grant Parker, Chris Sosnowski, Billy Parmenter, Adam Fenderson, Grant Parker, Josh Leman, Mark Stuart, Casey Smith
QA: Jordyn Holland, Natasha Lee Hooker, Kyp Maher, Jeremy Gonzagowski