Robin Hood VR
Matt graczyk robinhoodvr mattgraczyk 01

I was responsible for all of the level geometry and textures seen other than the ground texture. All textures are diffuse only and include lots of faked lighting to increase contrast on low power devices.

Matt graczyk robinhoodvr mattgraczyk 02

I created most of the visible geometry in the environment from blockout to final atlassed wood textures.

Matt graczyk robinhoodvr mattgraczyk 03
Matt graczyk robinhoodvr mattgraczyk 04
Matt graczyk robinhoodvr mattgraczyk 05

A reveal at the end of the game experience required the sudden appearance of the movie set around the player.

Intended as a tie-in game for the movie Robin Hood and for the Gear VR as a showcase of Qualcomm's new mobile roomscale VR tracking. Robin Hood VR was optimized heavily for smart devices.