One of two environment artists working on this scene, I contributed all of the structural modeling and texturing and some additional trim textures seen around the floor and baseboards of walls.
I was primary level artist on this scene, working with a texture artist and one other prop modeler.
I was responsible for taking the scene from blockout to final, all set decoration, and texturing of structural elements.
I was one of two environment artists working on this level.
My main contributions were the blockout and gameplay pathing, cliffs, trees, and fungi set dressing, and modeling and texturing of the tree bases, bg cliff meshes, and select fungi sets.