Personally I was responsible for all of the blockout and compositional work, hero asset models and textures beside the character, and all set dressing and level art related tasks. Some assets were sourced from existing texture libraries and modified.
I also led a small team consisting of a dedicated texture artist and a junior environment artist. This project was a true inter-disciplinary effort and I'm very proud of what our small team accomplished.
The Change - [UE4] [VR]
I was the primary Environment Artist working on a VR tech demo referred to as, "The Change".
Set during an early country morning, The Change is the story of a man taking his first steps out into the unknown world beyond his home town.