Matt Graczyk
Matt Graczyk
Environment Artist
Detroit, United States of America

Summary

Hey! My name is Matt Graczyk and I'm an environment artist with 4 years of experience making realtime environments for video games!

My skills range from modular asset kit construction to environment prop creation and high poly baking. I have experience in modern PBR game engines and with modern texturing tools. I'm a quick learner, thrive working in a team environment, and am always looking for new techniques and tools to help me become a better artist.

Resume PDF

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Skills

3D ModelingEnvironment ModelingTexturingProp ModelingPBR TexturingLow-poly ModelingTexture BakingDigital SculptingEnvironment SculptingModular Kit ConstructionTiling & Trim Texture Creation

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
xNormal
xNormal
Quixel Suite
Quixel Suite
Handplane
Handplane
World Machine
World Machine
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout

Productions

  • M1ep70
    • Mobile Game
      Loops of Zen
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Strength In Numbers Studios
  • Tuebor logo 1150x500
    • Video Game
      Tuebor
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Strength In Numbers Studios
  • Rbr logo small
    • Video Game
      Rustbucket Rumble
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Reactor Zero

Experience

  • Adjunct Professor at College for Creative Studies
    Detroit, United States of America
    September 2016 - January 2017

    -Utilized Arnold render for Maya and Unreal 4 to create highly detailed, rendered environments

    -Taught techniques for foliage and tree creation, Zbrush environment sculpting, vertex painting textures, and material creation with UE4

  • Environment Artist at Strength In Numbers Studios
    Lansing, MI, United States of America
    July 2015 - September 2016

    Tuebor

    -Worked closely with concept artists and environment lead to create high quality models for a 3rd person action game

    -Modeled, sculpted, baked, and textured high resolution in-game assets for UE4

    -Responsible for creating environment textures and modular kits from scratch and defining large parts of individual levels

    -Environment set dressing and detail work

    -Created environment backgrounds and scenery, utilizing World Machine and Zbrush

    Loops of Zen

    -Part of a small team that created mobile puzzler Loops of Zen in under a month

    -Helped to define game art style and environment look and feel

    Created environment art and backgrounds for areas of the game

  • Environment Artist at Reactor Zero
    Ann Arbor, United States of America
    September 2014 - April 2015

    -2 person art team, was responsible for all environment, props, FX, and assorted 3D work

    -Took direction and concepts from my Art Lead and was responsible for turning these ideas into fully fleshed out game spaces

    -Our small art team required me to be extremely mobile and resourceful to complete tasks in the short time required

  • Adjunct Professor at College for Creative Studies
    Detroit, United States of America
    January 2014 - July 2015

    -Taught Introductory Maya courses focusing on 3D Modeling, Texturing, Lighting and Rendering, Rigging, and Animation

  • Freelance 3D Artist at Panic DTW
    United States of America
    February 2013 - July 2015

    -Used Maya and realtime rendering tool VRED to create renders of vehicles for clients like Polaris and Morgan Motors

    -Created marketing and online configurator images for release of the Polaris Slingshot vehicle

    -Worked directly with clients to create product renders and vehicle marketing images

  • Junior Environment Artist at Reactor Zero
    Ann Arbor, United States of America
    July 2012 - February 2013

    -Created 3D assets and environments for training tools and interactive engineering sandbox environments for defense clients

    -Worked closely with programmers and designers to create environments and props

    -Designed UI systems using HTML, CSS, and Photoshop